In order to kill them, you'll need to build a Chamber of War and Ballista Towers. The first raid from the vikings can be easily defeated by just the archers in your Keep however, subsequent raids will require more defenses, mostly Archers.ĭragons, on the other hand, will be largely unaffected by arrows. The Vikings will come in ships from the edges of the map and try to take the gold in your Treasure Rooms before leaving back in their ships. Gold is obtained by building a Treasure Room and taxing your citizens, at a happiness penalty. This will require some defenses, which will require some gold. The plague can also be caused by corpses not being buried fast enough, through either not enough space or too far of distance to the nearest Cemetery.Įvery set number of years, depending on the difficulty, your kingdom will be attacked by Vikings and Dragons. Any citizen that has the plague for too long will die. When this happens, you'll need either Clinics or Hospitals, which will send out workers to cure the plague in the population. Occasionally, and depending on your health, the plague will hit your lands. Luckily, this can be quickly remedied by building Wells early on. It can be a huge hit to your early expansion, especially with the already-limited access to resources. The last thing you want is your entire farmland or all of your hovels to be lost to fire. You should end this phase of the game with between 4 and 6 Manors as your only housing, to maximize tax revenue. Using this newly-made resource network, we'll start replacing hovels with Cottages, building up between 6 and 8 before you replace them with Manors. Charcoal makers will follow shortly, as we upgrade housing. First quarries, then foresters, all supported by stockpiles nearby. One of my first goals in the early game is to establish a starting flow of basic resources into my stockpiles. In this phase of the game, I will always try to keep 10-20 empty beds at all times, to allow me to switch my focus to other things before I have to expand housing again. ![]() It's important to always keep empty beds in your kingdom as you progress, to make the most use out of all incoming citizens. I'll almost always build another group of 4 hovels right after this. This allows the group of them to be replaced by a Manor later on in the game. ![]() I then, typically, chop down part of a nearby forest and use the wood to build 2 more hovels behind the others such that the four hovels are in a square. This will ensure your population is housed as soon as possible and allow you to welcome in the first round of visitors, since your second hovel will be empty. The second is cutting into portions and storing, which is done in the Fishmonger or the Butcher, respectively.Įarly GoalsMy first step in every island is to build 2 roads and 2 hovels, since you start with 12 wood. The first stage is collecting the meat, via Fishing Huts or Swineherds. Both require a two-stage process and tools, which require Iron. Proving once and for all that apples are perfect as-is.įish and Pork are the two meat foods for your kingdom. Unlike wheat, however, it cannot be converted into a more delicious food. Orchards are a 2x2 farm, manned by 4 workers, that can produce 22 food per year. ![]() One of these bakers, in my testing, will make an average of 25-30 bread per year, though this will depend on how quickly the workers can get resources to the bakery. Specifically, it takes 1 wheat and 1 charcoal and converts it into 5 wheat-equivalent food (bread). This wheat can be eaten as-is, or be given to a Baker to be made into bread. Each farm that is 2 or less tiles away from the coast will have a 25% chance to flood, and farms 3 tiles away have a 5% chance. Farms are susceptible to flooding in the heavy rains if they're next to the coast. ![]() On very fertile land, a single wheat tile will provide 6 food, 7 with a Master Farmer. Wheat is grown in a 1-tile farm, manned by a single worker. Make sure to keep an eye on the color of the tile you're farming on: Dark Green tiles mark Very Fertile land that will get a +1 bonus to all farming, Light Green is basic farming land and Yellow, barren, land cannot be farmed. These citizens in particular will eat 1 piece of food per year of a random type. FoodA well-fed kingdom is a happy kingdom and in your kingdom, you have a few options with how to feed your citizens.
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