![]() When enemies hear you they start moving towards that location. For example Lox can only hear things 15 meters away so they can never hear a player 20 meters way, even if that player was creating lots of noise. ![]() But there are enemies like Lox that have a limited hearing. For most enemies the range is unlimited so they always detect noise if they are withing the noise range. So even after 10 seconds of moving, the player would still create 60 meters of noise at their new location (attracting lots of attention).Įach enemy has a hearing range that determines the maximum distance for detecting noise. ![]() ![]() The created noise decays slowly, 4 meters per second. For example chopping a tree causes the player to create 100 meters of noise, while the tree stays silent. The noise always originates from a creature (except projectiles). Walking, swimming and light weapons create small amount of noise. Running, jumping and most weapons create some noise. Created noise doesn't stack, instead the highest value is used.Ĭhopping trees, mining resources, building things or using heavier weapons create lots of noise.
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